CYBERFEMINISM

Why Virtual Reality?

Miriam
English
EXTRACT

Biography

Why on earth should women be interested in Virtual Reality? The very name conjures up images of boys sitting in dimly lit rooms with bizarre headgear and gloves on. But I believe the technology will actually be appropriated largely by women in the near future.

Not long ago everybody thought the next generation of telephone would be the videophone. Much more useful, in my opinion, is VR.

You have just got out of the shower to answer the phone. You stand there -- naked, and dripping wet -- talking on the phone, glad it does not transmit pictures. It sends a description of your gestures and expressions so that the computer at the other end is able to reflect your actions in a 3D image of your choice. The other person sees you as you would have them see you. You can have any shape, whether you are wheelchair-bound or able-bodied, regardless of your appearance, and whatever your skin colour.

Can you see?

The headgear most people associate with VR will disappear or shrink to almost nothing in the future. People simply do not like to wear large clumsy devices. You will see VR using either something like ordinary spectacles (but likely much smaller) that project the images directly into the eye; or something more like Star Trek's holodeck, where the images appear around you without requiring you to wear any equipment. The tiny headgear is almost here now. The holodeck exists only as special rooms called CAVEs (Computer Aided Virtual Environment) in a few places around the world. The walls are simply large, projection screens. (There is actually another route to VR, but I don't think people will be making direct connections to their brains for a few decades yet, unless someone can come up with a non-invasive method.)

At the moment most VR is just seen as a picture on a computer screen and viewed without any special devices. Many people do not think of this as VR, but it is, and it is the most rapidly growing form.

See me move

In a shared, "multi-user" world, the other people need to be able to see you. What they see is your avatar -- the body you "wear" in VR. Avatars are just models like the rest of the virtual world is and are created in exactly the same way (more about this later). You need to be able to make the avatar move, do things and express body language. Currently, navigating the world is generally accomplished by moving a mouse or pressing the arrow keys on your keyboard. Giving the avatar body movements has been done using cumbersome and expensive gloves and suits, or using the keyboard or mouse to trigger painstakingly pre-programmed, standard actions (walk, run, wave, etc.); however some people are developing computers with eyes which intelligently interpret your actions and move your avatar accordingly. My bet is that this is how we will communicate our actions in VR in the future.

Miriam English

Miriam was born in Deniliquin, NSW, spent most of her childhood in the bush around the Hawkesbury north of Sydney, and dropped out of High School to draw cartoons for television. Since then she's had some drawings, cartoons, stories and articles published in various places. She worked for a while as assistant editor and staff writer for Australian Multimedia magazine. She has taught herself about a dozen computer languages and enjoys modifying her computers (in true computer-geek style). Her favourite computer is the Amiga computer ("Amiga" is Spanish for girl friend). She is relieved that at long last she can create virtual worlds on the internet, instead of just writing stories about it (which she has been doing since a child). She is very proud of the fact that she has no formal qualifications of any kind - she is completely self-taught.

One of my avatars.

Girl

I work for myself from home over the internet right now. I don't have to get dressed for work in the morning if I don't want to, and I don't need to travel to and from work. This saves me a lot of money and time. Soon I hope to be able to do much of my business in VR. Of course nothing will ever replace real, face-to-face contact with people, but when I do meet people face-to-face I prefer it to be for pleasure rather than being thrust into the company of people when I'm tired or under pressure.

My favourite avatar

Dog

Avatars98

On the 21st of November 1998, for the first time, (the Avvys were) held entirely in several virtual worlds, with more than 4000 people attending the events over the 24 hours. The Avatars awards - the climax of the event - was held in the ActiveWorlds universe in the AV98 world built specially for it. It was a wonderful occasion, buzzing with excitement. People came from many countries in the real world to parade their avatars, display their works of art in the art gallery, attend the seminars, and exhibit their business wares. It looked and felt like a real-world exhibition, except that you were not limited to walking along the floor; at any time you were able to fly, or if you knew the co-ordinates of your destination, teleport. Another thing which set it apart from a real life exhibition was the fact that visitors were quite at ease stopping and chatting with the people around them at any time. It was a very friendly atmosphere, and was crowned by a thrilling final ceremony where the avatar awards were made.

More on avatars.

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